I play with 60+ mods, and I've spent a few hours disabling groups of those, then restarting to see if Armor got fixed and no luck. 01 to shields Armor/shield hardening is a counter for weapons that bypass that defense. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. So if my ship has 100 shields and 15% shield hardening, then, entering into neutron star system, they will still have 15 sields (hardened shield so still. Below is an example of what I found out while testing ship combat. 10. The +10 adaptive trait is better if you combine with happiness to get 90 on your same biomes as homeworld. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 0 unless otherwise noted. The reason is, because the shields are taking a lot of energy from the reactors. TTundri. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. 2x regenerative hull tissue. 100% agree with the OP! Supremacy should be a choice, like the other Tradition trees, not a main pick for everyone. I tend to balance between both, but you can also over-emphasize one or the other depending on tech unlocked and weapons your enemy is using. Losing 100 Ar or 125 Sh to get 65 Hull. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Armor also is notably more expensive than shields, and being able to equip a cheaper reactor doesn't come close to making up for the increased costs. Content is available under Attribution-ShareAlike 3. ; About Stellaris Wiki; Mobile view Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. At which point it still doesnt offer enough to be valueable. 34 average damage. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 5. If i recall And armour rating of 150 or 160 is the amount one would stop at due to that being the "limit" in which armour will be at its max. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Replaced Bulwark defence platform cost and upkeep reductions with inherent shield and armor hardening as they level up. 64. Like missiles, you should only use disruptors if you're not using other weapons in the fleet - there's no point using other weapons to damage shields and armor if the enemy dies before they can. My enemy has mountains of torpedoes (no neutron launchers). Shields are generally better for long campaigns while armor is better for that big battle. Wooden-Many-8509 • 22 min. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. The developers are meticulous with commenting their code and the Wiki pages are good references. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. Torpedos now deal more damage the bigger the target. Discussion So which one is best based on your experience with the game so far. 2 Answers. I really hope they change hull regen to be daily in 1. ago. Over time they became the only remaining force that mattered with well over 100K fleet power. to enjoy the quite sizable amount of written content in Stellaris. Here are the complete notes for Stellaris 3. +10% Armor Hardening from Ancient Rampart starbase modules +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. Both are late game anyway so doesn't matter. 25 and armor takes. Stellaris. View this video if you want to see. However, they will regenerate these very slowly under normal circumstances, only significantly healing when eating a planet, at a flat or percentage based amout per size consumed. It will literally make it so your Neutron launchers are INCAPABLE of missing a target. Small. I prefer armor Regen and have a slight armor favoritism. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. 01 base, 12. ago. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Affect enemy chance to hit by formula: Enemy chance to hit = enemy Accuracy - MAX ( (your Evasion - enemy Tracking), 0) That mean - Tracking only negate enemy Evasion and will never increase chance to hit on it's own. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Observe the full damage going through shield. Nanomissiles ignore shields and armor, fire rate is 0. The other version is "%chance to reduce any damage from penetrating at all" but I. If you think you can destroy an smaller fleet that got split from the main doomstack with your cloaked ships do it and then retreat for 120 days until you can cloak again. Later on the AI has a fascination with Autocannons, so Armor is undoubtedly the way to. 25 days. 1. Out of combat, hull and armor regen is multiplied by 5, just like shield regen. Stellaris has always had an interest dynamic between the Tall vs Wide approach. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. And it gets better: With Archaeo-Engineers AP, all archaeotech weapons does +33% more damage, promoting the Ancient Cavitation Collapser to Gamma Ray Laser levels of. Now say, 30% shield hardening cuts Disruptor damage by a third. 3. It looks like tier 5 armour is better than crystal, maybe even tier 4. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. 100% is ideal value - as it would protect you from penalties from hull damage. 6x Crystal plating - 1650 HP. Been kinda curious but theres nothing that actually shows the effect when equipped in ship designer and the wiki isnt any help on this either - increase resistance could be anything. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. Think about it, your have more than enough shield and armor slots to reach 100% hardening on the shields and reach 60% hardening on the armor thanks to having four utility slots. 6 “Orion” update includes many changes to combat. In PvE you don't need to worry about timing - the AI tends not to use hardening components, so disruptor corvettes never stop being good. Do not forget about armor hardening! Warscore: Lot of things work against Hive Minds. ago. Is this a good strategy for winning battles right now?It looks like tier 5 armour is better than crystal, maybe even tier 4. Now technically the Archaeo strike craft would work great against the Scourge (suck against shields, but do massive armor damage), but 20 MAs/carrier is a lot. In singleplayer you can just mass these, the AI will never counter them. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. The Stellaris 3. Attacking Armor a in the presence of armor penetration p reduces hull damage by a percentage {a}/{a + 60} * ( 100% - p% ) I. Living Metal and Zro are kinda weird resources because they have very few uses. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). -Hives now have 20k hull and armor, full armor hardening, and very small hull and armor regen. . 85 and they have 100 range, they're basically long range disruptors. Strike craft know they are good against armor and will anoyingly retarget to other ships once the armor of a ship has been stripped even if the ship is on the other side of the system. 6 update. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. Apr 4, 2019 683 24. Yes it's worth it. Side bonus of 80% shield hardening and 400 extra armor and shields. Also, Fortify The Border edict should be greatly buffed (with military. View this video if you w. . An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. 0. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. Legacy Wikis. From wiki. So in a stat point of view the ascension perk is kind meh, but if you are doing a "role play" sort of game it aint bad. TLDR; Armor is better than shields the vast majority of the time. Stellaris boasts 16 different resources to manage, split into two distinct categories: material and abstract. majdavlk • 2 min. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. gautam_jat • 6 mo. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. #1. except corvettes since they only have 3 slots, they use 2 armor 1 shield. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 9 that merges the various incompatible game rules and scripted triggers added by mods. Ironically, there is an advanced armor option known as Dragonscale Armor. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. Assuming same tech and bonuses, these builds will come up on top against every mono-hull fleet. 1 comment. 5% There is titan aura which can remove 20% of enemy shields for the whole fleet. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Community Hub. Below is an example of what I found out while testing ship combat. We’ll go over a few basic strategies to help you figure out what works for you. But competitive Stellaris, is complete toss. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the. Equip an ancient suspension field 2. I really don’t remember. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research SpeedThe current "meta" is hardening and penetrating weapons, often hardened armor. . Stellaris is a sci-fi grand strategy game set 200 years into the future. g, 100% penetration vs 75%. Yes they stack. The downside if that they use power and missiles/torpedo bypass them entirely. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 75 to armor and 6. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. 1 comment. " Stellaris Mods Used: Extra Ship Components 3. It is now possible to get 100% of both shield and armor hardening using councillors only. Just had a random thought here. It looks like tier 5 armour is better than crystal, maybe even tier 4. I do however have now tier 6 dragon scale armour, contingency armour hardening, fallen empires drivers and power supplies, enigmatic fortress tracking devices and even prythorn’s scourge fighters and missiles. I would simply: - Swap Fleet Supremacy edict (which fits better into the Tradition Tree) and the War Doctrines policies, which would be unlocked by tech. It doesn't increase the firepower of the starbase itself at all, but it increases the defenses more than other combat modules (and, with the AP, provides the only way to reliably protect starbases from armor. Tactics Forever, before the dev put it on Steam and then gave up on it. #15. Shield hardeners are a new defensive technology in the upcoming 3. 6 “Orion” update includes many changes to combat. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. There's a reason conventional bypass weapons do an order of magnitude less damage than the others. Disruptors do 4. ; About Stellaris Wiki; Mobile viewAdded Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Archeotech Makes Juggernauts Waaaaaaay More Tanky. Related Topics. Also I think the best combination is to use armor + hull utility slots, and not using any shields. 8 FogeltheVogel • 7 mo. The new shields and weapons etc in the coming DLC are really cool, but hinge completely on the AI actually being able to use them. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. Interact with diverse alien races, discover strange. Stellaris. But that is only even taking into account the enemy damage types. ago. It makes no immersive sense. Battle ships are your heavy carriers and artillery weapons. No. #1 corisai Jun 16 @ 4:54am Originally posted by Bumc: Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs. 6;Mix Frigates in, that have a bit different behavioral profile. Field Manipulation - Tier 5. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. 1x shield capacitor. It only helps against Disruptors, Lightning, and Arc Emitters (plus a few scourge weapons, to a small extent). ##### ##### VERSION 3. ; About Stellaris Wiki; Mobile viewArmor hardening though seems. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. For Synthetic, your admirals would gain the Synth trait instead. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. Owning the dragon's hoard and having a mining station over it, gives dragon scale armour (only source of tier 6 armour) and a dragon egg. 9 ‘Caelum’ Patch. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Unfortunately with the new 3. gautam_jat • 6 mo. csv Looks like they have potentially powerful shots but no. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. 0 - Orion #####. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. I’ve only fought against normal empires so far in 3. while the Living Reactive Armor provides ships with a 25% armor hardening bonus, countering weapons that bypass specific defenses. . Shields are very difficult to bring down when you don't have a steady amount of damage done to them. This page was last edited on 7 February 2022, at 03:20. Large. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. during the late game, the ai spam hyper relays so its literally less than 80 days to fully recover a fleet, while it takes 100+ days to recover half of a fleet's armor and 1/4 hull. I'll do that then ~ and thanks; the. Just what it say on the tin. 6 "Orion" open beta. 6. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code :. Man creates worst battleship in stellaris. An edict to specialize in a branch of research sounds fantastic. You can indeed achieve 100% hardening, but all that does is stop shield penetration. I personally play cooperative multiplayer and that’s the most of it. Is crystal armour no longer good? Is it just an advantage for early game? เข้าสู่ระบบ ร้านค้า. This mod is a global compatibility patch for Stellaris 3. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Also you can use them to just nuke the grey tempest main base as grey tempest doenst have cloak detection (yet). Ancient Pulse Armor (and other ancient armaments) are impractical. Invest in tracking bonuses on top of that and you could have the closest thing that should exist to an Artillery-range anti-Destroyer weapon as well as a gun that doesn't really get penalized by Armor's raw potency and is rather countered by hull regen and/or armor hardening, two stats that compete with afterburners for aux slots. r/Stellaris • 6 mo. Cheaper Alloys cost than armor. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. There's not really that much you need in terms of utility components. Do generally aim for a 50/50 blend of Shield and Armour slots * On your Corvettes, try Flack + Lasers => Flack + Auto-cannon (once you have the tech) + Laser, with Afterburners and Swarm. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research SpeedIt looks like tier 5 armour is better than crystal, maybe even tier 4. This would make it very useful on fleets and starbases based in Pulsar systems as well. Also, shield/armor hardening could make a disruptor-based. -Completely rewritten and updated for Stellaris 3. Losing 100 Ar or 125 Sh to get 65 Hull. Content is available under Attribution-ShareAlike 3. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. 67. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. 6 “Orion” update includes many changes to combat. I'm not a fan of this new type of ship parameter. I've put about 100-150 hours into the game but have been slacking. Artillery/Carrier remains a powerful fleet design in 3. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. And shields are better since you don't have to go back after every fight. Meaning you can get 100% hardening on a large ship, pretty easily. Shield hardeners are a new defensive technology in the upcoming 3. Its DPS is 4. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. It looks like tier 5 armour is better than crystal, maybe even tier 4. Stellaris. Ways to Obtain Living Metal. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Stellaris ship design is a slightly more complicated version of Galactic Civilization ship design in the end it's still more or less rock-paper-scissors. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Armor Hardening 6000: 2 Reactive Armor Ceramo-Metal Alloys Rare Crystal Manufacturing; Base: 70It looks like tier 5 armour is better than crystal, maybe even tier 4. Weapon will bypass shields entirely and damage the hull directly (mitigation from armor will still apply). Armor is definitely the way to go. Add a Comment. Guaranteed Ascension Tech 3. disruptors late game might be worse now. . Also adds passive repairs and minor amounts of armour hardening. 7% shields/day, or 250 out of 35834. Every single competitive multiplayer game I’ve seen videos on is essentially a couple empire types outright banned, and then the rest of the players essentially are all the same exact thing with small variations. Either don't use shields at all and go just armor, or use positioning and long range to make sure you regain shields before the enemy hits back. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. is it worth it do you think?and a huge stack of armour. About this site. 1. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. 32 to armor, 9. Generally I do full armour except on one slot, which is shield. But it also penetrates armor by 50%. About this site. Maybe there is a slight advantage for disruptors because they have an easier pre-req route, but it's not a big window. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. Like this: Unbidden have 75% shield hardening, Prethoryn have 75% armor hardening, and Contigency have 50% shield and armor hardening. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. It gets shot by a 50% penetrating shot. This means strike craft are hardcountered by attacking with 2 fleets from different angles as they will just fly back and forth in the space in between instead. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew. Though these ship parts are too expensive to equip your entire navy with. Of course you have to actually build the platforms for that to matter. i would rather the auxiliary slots to be used for accuracy for artillery ships and speed boosters for screen ships, or. So having two grants you 30% hardening. Q2. Small ships can't do it. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. 5 days. Depends on who you're fighting. An example would be the 100% shield bypass ability of missiles, physical torps, and. Shields are already treated worse than armor, why this hardening could not just work a little better? Like shiled points equal to % of hardening will be not nullified because of weather. 0 unless otherwise noted. And if they have, armor is better than hull against kinetic batteries. That’s how badly hardening gimps penetration weapons. Inversely scale hardening module impact against hull size. Psychics and Synthetics have 10% shield/armor hardening respectively. Sprinkle in 10 or so swarmer dds if possible to help overwhelm PD and pick off smaller ships. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. All three can beat pretty much anything the singleplayer game will throw at you, although I'd recommend (2) for fighting 25x or stronger crises. Not on corvettes though. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. I do not see a single reason why. Stellaris has now only Armor and Missiles. 8 Fleets. I believe one of the fallen empires are very into disruptors. This also means using Armour Hardening to lessen the impact of penetration weapons is useful due to the larger armour hp pool. 10. • 3 mo. E. bonus kinetic damage or armor plating if built at a starbase with a netronium building. reactive armor: armor hardening +15%, reduce all weapon damage bonuses to armor by 10% (plasma's +100% damage to armor becomes +90%; laser's +50% damage to armor becomes +45%). 50% shield hardening means 50% of the damage received goes to your hull or armor, 50% goes to the shield. Lets use small weapons as an example. So I think that it would be fair to nerf all the sources rather than to remove them entirely, like some minmaxers seem to be suggesting. So raw HP gives you better or same than the others, and always works. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. And by year 40-50, because higher level leaders cost more unity, flat resource generation traits are actively costing you resources. Logical-Table-3530 • 2 mo. Guns are still damaging to armor, just weak against it. It felt really bad that it was almost always better to pick armour late game because only scourge strikecraft have 66% armour bypass. Some weapons do bonus damage against armor and have armor penatration. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. This is separate from your Naval Capacity (shown at the top of the screen). Please. Do not leave feedback in this thread. Legacy Wikis. Fairly sure this was handled via just slapping a static modifier on a ship via the on_ship_built on_action. You can get some hardening on day 1 from Admiral traits. It is developed by Paradox Development Studio and published by Paradox. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. 5. • 1 yr. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. i. (Mind, I'm not actually sure if this would preserve the clone army trait. Thanks!Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Is this a good strategy for winning battles right now?The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. Living Metal and Zro are kinda weird resources because they have very few uses. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. Armor hardening is mostly a waste, it's only use is against disruptors but the AI doesn't spam those. #15. As for the aux slots Always use the accuracy bonus. Reply reply RisingShieldEro • I'll have run pure fighter starbases tho naked ones, they drop fasr. Armor hardening is utterly useless if you don't even try to bypass them, and there are plenty of weapons with excellent bonuses to melting armor. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 6 and not had any issues. *) Fix the modifier issue after the 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. There is no better - you need to figure out what your enemy uses and try to counter it. It looks like tier 5 armour is better than crystal, maybe even tier 4. If you become the crisis swarming becomes possible. Early game of course I do the classic hangar DP, since they easily counter small ships. Contengency got even scarier with this update as it is the only crisis you must brute force, while also being the. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. . Idiot's Guide to 3. I'm putting them together with PD destroyers, pure missile cruisers and some battleship-hull carriers. The amout of armour one can put on a ship is determined by the armour rating and the percentage. 2. --Strikecraft are not too far off from their base version, mainly gaining speed, regen, firing rate, and range. . Stellaris: Suggestions. E. Living metal can be used in a ship component that provides a lot of armor hardening, or in a certain powerful edict, Nanites can be changed into rare resources with a building or used for a research buff, think there was also a ship component but I never used that one. Stellaris Real-time strategy Strategy video game Gaming. Go to Stellaris r/Stellaris. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. and a huge stack of armour. Dragonscale Armor Ether Drake or Sky Dragon outcome The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures.